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Old Dec 12, 2006, 03:05 AM // 03:05   #1
Ascalonian Squire
 
Join Date: Dec 2006
Guild: Hopper
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Default Nerf Requested?

As mean as it sounds, and as I am, I have a problem with the skill Mending Touch. Not only because warriors and such spam it when I blind them for seemingly no loss but it makes the elite Restore Conditions pretty much of a waist only lacking 2 seconds of recharge. I understand its only two conditions but thats the usual amount you get stacked on you. Why make a normal skill so close to an elite? To promote the game or what?

While we are on that topic since they made conditions seemingly botherless to remove and hex's move effective, dont ask. Why is hex removal and control so far behind? Or are they making/have made a skill already better then the elite Expel Hexes? Obviously they are trying to introduce better stuff but making it TOO good kills all the older stuff which makes it all a waist, what fun is that?
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Old Dec 12, 2006, 03:18 AM // 03:18   #2
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The HUGEST limitation that Mending Touch is that it is Target TOUCHED ally.

A warrior that constantly spams Mending Touch on himself is wasting energy; 5 energy every 4 seconds. A warrior only gets +2 energy pips which translates to 2 energy every 3 seconds. Do the math on this one.

Divert Hex is a nice elite, have you read the description for it yet?

Nerf Denied.
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Old Dec 12, 2006, 03:23 AM // 03:23   #3
Ascalonian Squire
 
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Oh right silly me forgot your miles away from your team the whole time, thats not a major drawback to being with. Either way most people only heal conditions from themselves, admit it, because you usually dont even know what everyone else has to begin with. I'm not asking for much just maybe a few seconds more to recharge or something.

No but I will do so now.
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Old Dec 12, 2006, 03:28 AM // 03:28   #4
Ascalonian Squire
 
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Guild: Hopper
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Your right, good elite, I might replace Blessed Light with it when I get it.

EDIT:

Had assassins in mind when I said that by the way so yes they can spam it and not only that it pisses me off how they are healed when I try a basic Pin Down and Hunters Shot combo.

Don't really care if you think there is a nerf needed I was making a suggestion theres no need to shoot everything down that flys your way. Then again if we are lucky theres gonna be a new build that gonna upset you and when you rant about it I'll be sure to give the same reply since you didn't have the common courtesy of even trying to make one good point about my argument, no manners at all.

Last edited by Unforgivablesin; Dec 12, 2006 at 03:43 AM // 03:43..
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Old Dec 12, 2006, 04:37 AM // 04:37   #5
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It is a counter to a counter, obviously it breaks a blinding build, but against something simple like Apply Poison and Sharpen Daggers, you will just be killing his energy as well as his health.

A counter to a counter is normal, perhaps you should try some alternative means of reducing enemies attack, like Ward Against melee, and Hexes.

It may suck for blinding builds, but since burning builds are so strong right now, an effective condition removal is basicly neccessary. This is one of those nerf one nerf all situations, the skill is powerful because there are situations which require a powerful counter to conditions, you nerf this and you may as well nerf everything in the game, which eventually ends in everything being exactly where it was, except less satisfying.
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Old Dec 12, 2006, 05:42 AM // 05:42   #6
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Really though, every class can use this skill. The more you use it, the more energy you're spending, the less you have for other skills.

Checks and balances. Checks and balances.
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